Tuesday, June 8, 2010

Mission Accomplished



I've set up a new system in the game. It's called the Accomplishment system, and basically it's the Catscan RPG version of the Achievement system for x-box games.

The Accomplishment System is better, because you unlock lots of different things. Minor accomplishments can get you picks and items. Major accomplishments can get you cooler stuff like new instruments and clothing, furniture for your house, and other fun stuff. I'm not going to spoil what you get if you unlock any of the Epic Accomplishments.

Check which Accomplishments you've unlocked at the Gold Placard in Paul's Room.

Sunday, May 31, 2009

New Stuff!!

I just fixed a bunch of bugs and made some epic discoveries in the game development recently.

First: Basically since I started making the game I've been pretty upset with the font because it would always screw up the dialogue by putting weird spaces in words.

Example: Kh ai Phan fo rPreside nt.

So the dialogue always kind of looked like crap and was often hard to read. However I recently found a patch that fixed those problems! Now the dialogue is perfect and the font looks really cool. The game flows a whole lot better now and looks way more professional.



Next: I was recently inspired by Castle Crashers to add a special Pet System to the game. Basically it's a mix between the Pet system in Castle Crashers and the Animals you get in the Mother games.

The Earthbound aspect is that they act as AI controlled team members. They fight automatically and also act like the teddy bear by taking some of the heat off you.

The Castle Crashers aspect is that you can send them back to a Pet Pen in your house any time. You'll be able to collect an assortment of different pets with different abilities.



And that leads to my personal favorite new advancement in Catscan gaming technology.

Now you can name your pet! I felt a little bad that you couldn't name the main characters, but I also thought it was impossible. However, because the game is based on "real" events and a "real" band I believe the character names should remain the same. However, I set it up so that you can name your pets whatever you want! And if you want to pull a Fridge there is also a default name too.



So far I have added a pet turtle to the game. But look forward to some pretty awesome pets and probably some other "name your own" stuff too.

-Paul Tsiaperas (Developer)

Saturday, March 28, 2009

Bosses: Piggy


The Piggy lives in the cave south of Paul's House.



He's tough, especially so early in the game when you're Hp is incredibly low. Your best bet is to use music on him and makes sure to have lots of cokes handy.



If you beat Piggy you get the Ring O' Strength. You also get a Piggy Head! This might come in handy later on.



Equip it in your Instruments screen.



Now you can move heavy shit out of the way! You did it!

Tuesday, February 3, 2009

Character Bio: Paul


Paul is one of the main characters and the starting character of the game. Paul plays the bass, has higher than normal MP, Creativity and Agility, but lower than average HP, Attack, and Defensive points. He was raised by an old man in a house deep in Kapio Forest. His adventure began one morning when he woke up to find that the old man had gone away and had left a letter telling him to visit Prince Mason at Titletown Castle.


Though he rarely talks, Paul isn't mute. He is however shy; a problem he will have to get over if he wants to be a hero. There is some crazy shit ahead of him.

Wednesday, January 7, 2009

The Basics

Here is a list of the most basic aspects of the game.


Super Basics

Title (tentative): Catscan: Absolute Zero
Genre: SNES style Role Playing Game
Creator Program: RPGM2K
Creator: Paul Tsiaperas

Requirements

Requirements: PC with Windows 98 - Vista
Other Requirements: Winzip or Winrar (for unzipping downloads)
Graphics: No required graphics card (I think)
Sound: Basic computer sound card (I Believe)


Basic Credits


Developer (Tentative): THE Games
Publisher: Catscan Inc.
Designers: Paul Tsiaperas
Writers: Mason Shelby, Paul Tsiaperas
Music: Poshi Taikuza, Mazuko Shikibi, Catscan, Assorted Artists (full list will be in game credits)
SFX: RPG2K defaults, Catscan
Sponsors: None Yet


Game Basics


Starting Character: Paul
Starting Location: Paul's House
Starting Instruments: Cruddy Bass


Game Play Basics

Hit Points (HP): Your Health
Music Points (MP): Your basic "Mana" level
Experience (XP): Points gained in battle that boost your level
Level (LVL): You gain more power and new moves at different levels
Offensive Points: How much damage you do
Defensive Points: How much damage you block
Mind Points: How much brain power you exert when performing songs
Agility Points: How well you can dodge enemy attacks
Condition: What condition you are in (ex: normal, blind, poisoned, etc.)
Effects: What condition your songs put enemies in (ex: normal, blind, poisoned, etc.)


Start Screen

Begin: Start a new adventure
Load: Load a previous adventure
Wuss Out: Quit Game


Pause Menu


Stuff: Unequipable items (ex: food, drinks, books)
Music: Songs you have learned
Instruments: Equipable items (ex: musical instruments, clothing, hats)
Save Adventure: Your save screen
Wuss Out: Exiting to start screen


Basic Items
Can of Coke: 10 HP

Can O' Water: 10 MP


Saturday, December 27, 2008

The Demo

Here is the demo for anyone who would like to be a game tester. Just download it, install it, play it, and give me any comments or constructive criticism.


http://www.thecatscanwebsite.com/catscanrpgdemo.zip

What is Catscan RPG?

To put it simply, Catscan RPG is an SNES style Role Playing Game based on the formation of the band Catscan.



To put it complexly, it is the mind numbingly slow process in which I am using an ancient and poorly translated program, and an archaic gaming style, to create what future historians will eventually call the greatest game in the universe.

For Windows 98-Vista (I think)